- Brakes: if I remember correctly from AC, the 312 and Type 49 modelled there have a 100/150 Celsius difference between front and rear, tops. In any case, it's not a crazy difference, although that is because front brakes are always better ventilated than the rear ones otherwise there would be a much bigger difference between the two of course. Honestly, your call mate
you have to gauge if there's space for improvement in the current physics model and if that improvement is worth the work you have to put in for it.
- 3D Marshalls: I was thinking of something much, much simpler. Just two different 3D models, one for all of the flag marshalls and flag waver at the start and one for the finish line flag waver. Same thing as it is currently albeit with 2D spinning models. There's no need to implement such a variety, which would only complicate things. We have dealt with the same track marshalls having infinite twin brothers all over the different racetracks of the world for 25 years so I don't think it's too much of a problem to deal with a new family for the next 25
but again, even if you have the time to dig deep into the code and learn new stuff about graphics we would need someone to animate it.
This just popped in my mind: will GPL cope with all of the new polys though? Probably this idea is just a time pit.
- Sensitivity: when you first talked about this I thought of something different. Speed sensitivity for controller inputs, which GPL does not do and makes controls harder on gamepads. I believe that you are talking about something different though, right?